Drafting? What's Up With That?
February 10, 2000

'
Basic Dynamics Of Drafting
As a Winston Cup race car rushes through the air, the design of its body - with all wheels enclosed, a cab around the driver, and a "spoiler" across the rear deck - creates an air pressure Drafting  bubble in front and a minor vacuum behind it. And this poses a drag on how many extra miles per hour it can speed at full throttle. Aerodynamic detailing can reduce this drag, but not by much, because NASCAR's rules require that the custom-made bodies match approved templates, notably to replicate the looks of a Chevrolet Monte Carlo, a Pontiac Grand Prix, or a Ford Taurus (and also, next season, a Chrysler Intrepid, as Chrysler returns to stock-car racing). Drafting, which looks like tailgating or slipstreaming, occurs when a second car tucks closely behind the first, filling part of the vacuum. The car in front loses some of the drag at its rear. The second car still has a vacuum at its rear, but now has less air resistance in front. As a result, both cars quicken a bit - the two combined speed a few miles per hour faster than either can alone. This push-pull effect is stronger the closer the second car gets to the first. Indeed, the second may even touch and push the first in a tricky maneuver called "bump drafting." But slipstreaming so closely hinders airflow into the trailing car's radiator and can cause its engine to overheat. Most drafting calls for a half to a full car length between the two cars. (In contrast, open-wheel, motorcycle, and bicycle racers do not gain extra speed by drafting, because a trailing racer does not generate the forward aero push that stock cars do.)
This has two marvelous effects for Daytona-type racing. First, there is an unusual incentive to cooperate. So long as two racers stay together in a partnership, they can catch up to or pull away from equivalent cars that are not drafting, straight line drafting and keep pace with rivals who are already in line. But there is also an incentive to defect at some point - eventually the time comes for this opportunistic partnership to dissolve, as the second car aims to get around the first. And when this occurs the advantage usually goes to the second, because of the "slingshot" effect. If he can drop back a little, by a car length or two, and then gain speed back into the draft zone, perhaps as the cars descend off a high-banked turn onto a straight, he may use his tiny extra momentum of a few miles per hour to swing out and pass the car in front, which loses momentum as soon as the vacuum reappears behind it. Famous races have been won this way. By now, it is a simple calculation. But it was "discovered" in 1960, at the second-ever Daytona 500. Junior Johnson reluctantly agreed to drive a Chevrolet, knowing it lacked speed and power compared to Plymouth entries. But he found that as long as he left the pits behind a Plymouth and drafted Plymouths on the track, he could stay with the front-runners. He won the race after the lead Plymouth spun out temporarily when it lost its rear window to the suction of the backdraft. In another famous case, near the end of the Firecracker 400 at Daytona in 1974, David Pearson knew for sure he had the more powerful engine as he led a two-car draft, ahead of Richard ("The King") Petty. But Pearson worried he would still fall prey to a slingshot. So entering the last lap he suddenly slowed and let Petty shoot past him by nearly two hundred yards, then used his car's extra power to regain speed back into the draft and slingshot by on the final turn, leaving Petty and everyone else awestruck and dumbfounded.
However, a slingshot is not always a simple calculation to bring off. A skillful leader who sees that his drafter is starting to "pedal back" to gain room may defend his position by slowing proportionally so as to maintain a small gap between the two. To fans in the stands or on television, the two racecars appear to be in a flat-out, pell-mell charge to slingshot drafting the finish line. The unmuffled engines sound at full roar. But both drivers, by barely moving their gas pedals and delicately pressing their brake pedals, are engaged in an almost invisible dance of slowing and accelerating. At the same time, the leader may block the drafter by "mirror-driving" - steering to the inside or outside of the race track to keep his car in front of the path he thinks the drafter may use to slip around. If the lead driver does all this just right, and if the second driver sees that this dance risks letting third- and fourth-place cars catch up and pass, then the leader may well go on to victory. This occurred on the hair-raising last lap of the 1999 Daytona 500; Jeff Gordon, the sport's young Golden Boy, won by anticipating and fending off a nose-to-tail challenge from Dale Earnhardt, an aging master at high-speed drafting maneuvers. If a classic slingshot cannot be executed, a skillful driver still has two aggressive techniques to exploit the draft. Both work by unsettling the traction of the rear wheels of the lead car. One technique, which Earnhardt tried unsuccessfully against Gordon, is to "fan the tail." The second driver moves to within inches, or less, of the lead car and fans the nose of his car back and forth along a tail corner of the lead car in order to "take air off the spoiler." Disrupting the air flow causes the car to lose "downforce," the downward grip generated by the spoiler and other aerodynamic aspects of the car's body at high speeds. Its rear wheels start to spin; the car starts to slide sideways; the driver has to fight for control, including by easing up on the accelerator - and the rear car slips around. But the rear driver must be careful; as he gets close enough to fan, the air flow lessens across the hood of his car, and he risks losing downforce on his steering wheels. However, at Daytona and Talladega, with their long straights and high-banked turns, this latter risk is minimal. It arises mainly on "speedways" that are one to two miles around and have low-banked turns - there, a trailing racer can quickly lose front downforce, and traction, if he plays this game as his car changes speed when entering or leaving a turn.
In the second technique - "bump and run" - the drafter physically nudges the rear of the lead car, causing it to lose traction. (This is a common tactic on short tracks too, without drafting.) But it should be done gently, because a sharp blow will spin the lead car into a crash that could destroy it, multiple pursuing cars, and even the drafter's car. Beyond that, Winston Cup drivers function like a clan. They the railroad line know they are the best at what they do, and may be racing against each other for many seasons (at 30 plus races a year). Mutual respect and familial solidarity are important to their sporting culture. Acts that invite retribution and develop into personal feuds are generally avoided. The drivers also know that image is crucial to their corporate sponsors, team owners, loyal fans, and NASCAR overseers. Thus, blunt ramming - "driving into" a rival - is unwelcome among today's Winston Cup elite (and sometimes prompts NASCAR officials to penalize a driver for recklessness), though it occurs often in lower levels of stock-car racing and was not unusual in early eras of Winston Cup racing. Nonetheless, a "loving tap," sufficient to unsettle a car's grip but not cause it to crash, is an acceptable tactic, even an honored mark of skill, if done judiciously. But "bump and run" is a gray area, where tactical tit for tat, perhaps motivated by momentary anger and revenge, may come into play despite the overall ethic of mutual respect. In a combination of the Old Testament rule of "an eye for an eye" and the New Testament's Golden Rule of "Do unto others ...," many veteran Winston Cup drivers aver that, "I treat another driver like he treats me. If he races me hard and clean, I do the same to him. If he doesn't, then payback is okay." Since the tracks are banked, the advantage usually goes to the driver on the inside - the outside car is more vulnerable. Thus, in some oft-noted examples (not all involved drafting), Jeff Burton refrained from bumping Jeff Gordon as Gordon passed him on the outside, fender-to-fender, to win on the final lap of a race at Darlington in 1997; and Gordon responded by racing equally clean when Burton seized the lead to win in a similar side-by-side situation a year later at Richmond. In contrast, Gordon did execute a flagrant bump to pass race leader Rusty Wallace at Bristol in 1997, which reportedly explains why Wallace nudged Gordon into a crash (that Wallace may not have intended) a year later at another Richmond race, as Gordon passed on the outside and started to swing in front.
In a 1999 interview on ESPN's excellent RPM2Night program, Gordon noted that deciding whether to bump depends on the heat of a race and the rival at hand. He might have bumped and beaten Burton at Richmond if that had been Gordon's first year in the Winston Cup series and his first opportunity to win. He also noted, "Every driver out there, you race him a slingshot drafting different way." The implication: a driver not only keeps a mental log of a rival's style, strengths and weaknesses, but also of where he stands in deserving tit-for-tat treatment, based on encounters during the current race and over time. Blocking by mirror-driving, especially if done by a less established or a "rookie" driver, or even by a veteran in a slow car, can rile a trailing driver to the point where he feels he has a justification to bump and run. Post-race interviews about crashes may reveal that a trailing driver refrained from backing off and just went ahead and banged a rival in the tail or side, simply because he felt the rival had cut him off too many times earlier in the race, or stubbornly refused to get out of the way of a faster car at the time. The last lap is the grayest area of all. Many drivers espouse an "anything goes" attitude - a cavalier bump-and-run to gain position is more permissible then than at any other time. Thus Gordon applied a sharp nudge to "loosen up" Dale Jarrett, enabling Gordon to seize third and make Jarrett finish a fourth in the Jiffy Lube 300 at the New Hampshire International Speedway in July. And Earnhardt, just after losing the lead to Terry Labonte, bluntly bumped his car into a crash that meant Earnhardt finished first and Labonte eighth in the Goodys Headache Powder 500 at Bristol Motor Speedway in August. These instances, the best from the 1999 season, left Jarrett and Labonte very angry, Gordon and especially Earnhardt booed by fans, the racing media with storied controversy for a week or two, and much wonderment and questioning of NASCAR officials about ethics and egos on the race track.
Of the Winston Cup elite who prefer to race "hard and clean," the cleanest may be Mark Martin, who gets criticized by die-hard fans for not exploiting opportunities. The hardest may be Earnhardt, nicknamed "The Intimidator." He has made his bump-and-run technique such an art form that no veteran takes serious umbrage for long if it falls into the "loving tap" category. But even he sometimes refrains from nudging a slingshot drafting leader in order to win. He used soft taps on the last lap to win the first two races of this year's IROC season, first to get around Martin at Daytona, then Wallace at Talladega. Yet, while fanning Gordon's tail, he refrained from bumping him aside in the final yards of the Daytona 500 - in marked contrast to what he did to Labonte at Bristol. These dynamics come together in this description from A Little Bit Sideways of the situation late in a race at the Charlotte Motor Speedway - a mile-and-a-half speedway with low-banked turns where downforce matters much more than drafting - in October 1997, as Earnhardt and Martin battle for the lead:
"When Earnhardt leads, Martin hunches behind his tail like he's the back end of a horse costume, following Earnhardt's line perfectly and waiting to spring, waiting for Earnhardt to drift high in one of the turns or loosen up when Martin takes the air off his spoiler, reducing the down force on his rear tires. Then Martin slingshots down underneath him and takes the lead, in racing's most common move, and its least preventable. Earnhardt mirror-drives him, putting him off, but Martin can find his spot. When Earnhardt is behind Martin, on the other hand, he drives like the Intimidator his name makes him out to be, poking his nose underneath Martin whenever he's got the smallest chance, looking high if Martin's hooked too cleanly on the lower line. He's pushy, poking at Martin constantly, trying to force the chance rather than waiting for it."
The main motivation for two cars to form a draft line is to win a race. But other motivations figure as well. Not only first place but also finishing positions from second through last yield prize moneys from that race, and points (175 for 1st, 34 for 43rd) that accumulate toward the annual championship. (This year's Winston Cup championship was won by Jarrett, and most other drivers mentioned in this article fell within the top ten.) There may be other moneys for achievements during a race - e.g., leading at half-way. In addition, for leading any single lap, a driver acquires an extra five points, and another five if he leads the most laps. Indeed, if the drivers in first and second are well ahead of everyone else and accommodating toward each other, the leader may even let the second pass so he can get five points for himself, with an understanding that they will trade back a lap or two later. This is arranged through radio calls to each driver's "spotter" - the spotters, who serve mainly to warn of wrecks and report on nearby cars but can also act as diplomatic envoys, are situated together atop the grandstands. And it may be easy to arrange if the two drive for the same team - several owners have multi-car teams on the Winston Cup circuit. But if not, it may involve a threat that the driver in second will nudge the leader aside if he does not accept the deal. Yet another motive also figures: The closer a racer gets to the front, the less likely his car will be "collected" by a wreck. A multi-car wreck is a serious worry when the cars are drafting in packs, as occurs at Daytona and Talladega.
Finally, the drivers and owners know that their race cars are "200 mile an hour billboards." The more positions a car gains, the more it will be eyeballed by fans in the stands and by viewers of the television station broadcasting the race, to the delight of a car's corporate sponsors. It costs millions 200 MPH billboards of dollars to establish a Winston Cup team, and more millions a year to field it. A major sponsor pays millions to get hold of a car's paint scheme and cover the hood and sides with its name and logo. Associate sponsors pay hundreds of thousands for prominent spots on the sides and tail. In other words, NASCAR teams are in the entertainment and advertising as well as the racing business. "Humpy" Wheeler, owner of Charlotte (now Lowe's) Motor Speedway, claims, "The NASCAR stock car is the only race car that's ever been designed with entertainment in mind: the spectator, the TV audience." (On a speedway one to two miles around, a racer may have one more incentive to gain first place. Speeds on these tracks rarely get high enough for drafting to matter. But the air gets so turbulent from the cars' rushing about that a driver may worry about the disruption of downforce on the nose of his car. The best way to run in "clean air," and thus maximize downforce, is to gain first place. Then, he may be able to run a few MPH faster and open a gaping lead. This does not occur on short tracks, where speeds are low and there is no room to run in the open for long, or on superspeedways, where cars' performances are so evened out that nobody can break away by himself for long.) These are the basic dynamics of two-car draft lines. Physics and strategy rule, but culture and psychology make a difference. And this is the case with long draft lines too.
Complex Dynamics of Long Draft Lines
Long draft lines - often five to ten cars long - take shape at Daytona and Talladega mainly because they are high-speed, high-banked, full-throttle raceways. But that is not the only reason. NASCAR's rules make drafting more likely than ever. One is the innovation known as "restrictor plate" racing. Winston Cup racecars are not truly stock cars. They are custom built in detail. But to maintain the perception that they are the traditional stock cars of yore, and to keep the playing field fairly level for all contenders, NASCAR mandates that the cars must have V-8 engine blocks made of iron (no aluminum). The engines cannot have overhead camshafts or more than two valves per cylinder. They must have four-barrel carburetors, with no superchargers. Today, the engine displacement is limited to 358 cubic inches; the compression ratio, to 12:1; and fuel octane, to 110. Rear-wheel drive and solid rear axles are required. Power steering is permitted, but not an automatic transmission. On-board computer systems, such as for traction control, cannot be used during a race. Other rules govern weight, size, shape, and materials. The rule book is very thick. Thus, according to the Stock Car Race Fan's Reference Guide, long line drafting Winston Cup racecars lie "on the cutting edge of yesterday's technology." Still, they are very powerful - their engines generate around 750 horsepower at high RPMs. This could rush them around Daytona and Talladega well in excess of 200 MPH. But when that began to occur in the late 1980s, so did horrendous wrecks; in one accident, a car hurtled into a grandstand, killing fans. So NASCAR figured the cars should be slowed by requiring a "restrictor plate," a metal plate with small holes that is mounted below the carburetor in order to restrict the flow of air and fuel. This plate, which NASCAR provides, drops a Cup car's horsepower to about 450, thereby reducing top speeds by at least 30 MPH. As a side effect, the restrictor plates turned out to make it difficult for any team to tune its motors better (or much better) than any other team. The plates leveled as well as weakened the horsepower of all the cars. So now, a single car or set of cars can rarely break away from the pack in a restrictor-plate race - for a lap or so maybe, but not for long before a draft line catches up. The cars run in packs more than ever, and the only way to get ahead of a pack is to enter a draft line. (Ironically, the restrictor plates may help keep cars from hurtling into the stands, but the increased tendency to run in packs makes multi-car wrecks more likely. To the ugly delight of some fans but the dismay of drivers who dislike restrictor-plate racing - and many do dislike it - "the big wreck" is a frequent feature at Daytona and Talladega.)
Other changes in the rules that govern stock-car racing - NASCAR alters the rules constantly - have compounded the importance of drafting. Prior to 1999, the rules stipulated that the front nose (really the valence, or air dam, beneath the nose) clear the roadway by five inches, and that the rear spoiler be five inches high. This "five and five" rule was changed to a "two and seven" rule late in the 1998 season; the minimum front clearance was lowered to two inches, and the spoiler height was raised to seven. NASCAR gave several reasons. One was to improve downforce, to assure that the faster a car went the more its aerodynamics, from nose to tail, created pressures that weighed the car down on the track, making its tires grip better. Another reason, which led to some tinkering with the exact specifications of the spoiler height for each make of car, was to even out some aerodynamic differences among the Ford, Chevrolet and Pontiac body shapes approved by NASCAR. But a major effect of raising the spoiler height, intended or not, was to deepen the rearward drag at speed, and thus to heighten the importance of drafting. restrictor plate mayhem Winston Cup races allow 43 cars to participate. They start by lining up in rows, two-cars wide, according to qualifying speeds at time trials a day or two earlier, with the fastest in front. The picturesque starting grid then looks like two parallel lines, each 21 cars long, with a lone 43rd car at the back. In restarts, say after a yellow-flag caution slows the cars and halts passing because of an accident or debris, they usually realign in two parallel lines, according to their positions at that point (and according to NASCAR rules that put lapped cars on the inside line). At Daytona and Talladega, both starts and restarts occur with the cars rolling at 80 MPH. After that, it may take two or three laps to attain top speeds of around 190 MPH. The cars are nearly there within a lap, but the tiny final increments arise as their tires heat and expand from racing. Immediately after the start or a restart of a race at Daytona or Talladega, then, two long, parallel draft lines automatically emerge, one following the inside "groove" of the oval, the other an outside groove. In the early laps, cars on the inside usually move a little faster, because that is where the racers prefer to run and thus it tends to be stickier from tire wear - in racing parlance, it is a groove. Later, as more tire rubber spreads on the track, the outside groove may work as well, even better for some cars. A track rarely develops a third groove, though cars contesting for position often run three and four "wide" at the same time.
Once the racers sort themselves out - after ten to twenty laps - it is common to see a single draft line of four to seven cars running in front, pursued a hundred or so yards back by a second line of cars, all another hundred or so yards ahead of a large pack of cars that may still be running in parallel lines but are doing more dicing than drafting with each other. But sometimes two parallel lines endure up front for many laps. Whatever the configuration, multi-car lines are a more common sight than two-car lines all around the raceway. Cars that run alone, often stuck dangerously between two draft lines, will appear to drift irrevocably backward. Even though restrictor plates even out the horsepower of the cars, some still have slightly more powerful engines. They also handle better, and are driven better. These cars get worked toward the front. Presumably, they started up front, because they did best in the qualifying time trials. But this is never entirely the case, partly because the engines and the "set-ups" that a team uses at qualifying time are not the same as at race time. The qualifying trials require that a car go fast for only a lap or two, alone on the track. So light engine oils, soft springs, and low tire pressures are used; cooling ducts to the radiator are taped almost shut to reduce air currents; and the engine is allowed to run at very high RPMs - none of which can be sustained in a long race, and all of which is changed by race day. Many teams install different motors for qualifying and racing. restrictor plate mayhem Thus, the early laps produce a shuffling as differences between qualifying and racing abilities take hold. Crucial is whether a car can be driven "wide open" around the entire track - the driver should not have to ease up on the gas pedal in the turns at Daytona or Talladega. This is mainly a function of a car's "set up" - the choices a team makes about how to set the engine, drive train, suspension, brakes, tire pressures and aerodynamics for the weather and track conditions that day. At speed, this reduces to concerns about whether the car drives too "tight" or too "loose" - tight meaning it is hard to turn, it understeers, and loose meaning it turns too much, it oversteers. Either condition may compel the driver to slow in the turns, and eventually to make a pit stop for adjustments (a fast pit crew can change four tires or alter pressures in existing tires, adjust the springs and suspension, and add fuel in 16 to 18 seconds). Adjustments are often made throughout a race. But once a car is performing at peak - the ideal is a "dominant" car that is "dialed in" and "hooked up" - the decisive factor is no longer the car itself, but the driver's drafting opportunities and skills.
As noted earlier, a two-car draft line speeds a bit faster than a single car. Long lines gain yet a bit more speed - the more cars in a line, the faster it moves - though the total difference is tiny, no more than a few miles per hour. Moreover, as the cars sort into lines, the rearward "draw" of a line can be so strong that a trailing line, or a lone car, though more than a hundred yards back, will be "sucked up." This may take many laps, boring or testing the patience of unknowing viewers, but it will happen. Thus a driver who looks hopelessly behind may get patiently back in contention if he keeps his car aligned with a distant draft. The ease of getting sucked up grows if a line breaks asunder and the cars start racing two, three and even four wide. Side-by-side racing slows the cars, as they generate a large "wall of air" in front; it also enlarges the rear suction. This enables trailing cars to catch up. Drivers who are new to NASCAR (and IROC) racing, especially ones who come from open-wheel CART and IRL series, often remark on how much they can feel the unusual effects, both when they are being sucked forward, and when they lose a partner or start racing side by side. Long draft lines are far more complex than two-car lines, and require a higher level of strategic comprehension on a driver's part. In a two-car line, the second can almost always find a moment to slingshot around. In long lines, this is normally not the case - a maxim is that "it takes two to pass one." The change in dynamics starts with a three-car line. If the second car tries to slingshot alone in this situation, he often cannot get around the first - as soon as the second swings out to race side by side, the third can catch up, tuck behind the first, and reestablish the draft line. This leaves the second car "hung out to dry," unable to get ahead or retake his former place in line. He drifts back. The best way to get around the first racer is for the third to follow the second - second and third should form a drafting partnership and slingshot jointly in order to be sure of displacing the first. restrictor plate racing Suppose the line is seven cars long, and the fourth wants to slip out and slingshot ahead. Again, he (so far, it's all male in Winston Cup racing) will not get far by himself. He can be sure to get ahead - either by displacing a car farther up front in a line, or by creating a separate new line - only if the car just ahead (in third) or behind (in fifth) goes with him, or better yet, if all three go together. He needs at least one partner - and a prospective partner must not abandon him at the last moment. Again, if a racer ends up out of long line alone, it is likely to seal up; and if "the door slams shut," he will lose momentum and fall back sharply, sometimes losing more than ten places before he can squeeze back into a line without causing a multi-car wreck.
Thus, long lines generate a constant interplay between cooperation and defection. In a two-car line, the second driver can pick his moment for defection, and if he fails to achieve a slingshot, usually the worst outcome is that he slides back into second. But in long lines, a racer should not act before calculating what his nearby rivals are about to do. Suppose he is in the middle of a long line: Is it better if the driver ahead goes with him? Or the driver behind? What are the signs that either will go with him? Or is there a driver off to the side that he can swing out to partner with? What if he is betrayed after he pops out? Should he be the one to deceive and defect? Instability in the formation of multi-car lines tends to occur soon after the start or a restart, when the racers initially fight for position and test the set-up of their cars. Once established, long lines tend to cycle through many laps of orderly stability, where the cars stay in line, followed by sudden moments of chaotic mayhem that last less than a lap. Draft lines rarely disintegrate into anarchy for long; realignments occur quickly, as the racers balance their tactical interests in disrupting a line, with their strategic incentives to cooperate in reestablishing it. The greatest stability in the lead lines may occur during mid race if there is a long "green" - a period under a green flag - as the racers settle into position and wait for a break (such as a "yellow" caution when most cars make pit stops and reassemble for a restart). The greatest instability usually ensues during the final ten laps - the last lap may be the wildest - as each driver weighs taking chances to improve his position, and anticipates that all other drivers are about to do so too. All drafting "deals" are presumed null now. In the lead line, the first-place racer worries about a last-lap slingshot from the driver in second. But both drivers know that the outcome may depend on what the driver in third does. If the latter cannot or will not help the driver in second, his own attempt will probably fail. Similar calculations are being made back through the line. When the cars stay in a line, it may look steady and straight, circuiting the oval in the same groove as the drivers play follow the leader. But at times it may waver like a "conga line." The leader may move back and forth sideways to block an anticipated run from the car in second. Or a car farther back may be probing to one side, testing to see who might be ready to run with him. Or perhaps a driver is steering a bit higher or lower to affect the spacing between his and adjacent cars, or to keep the driver behind him from trying to take the air off his car's spoiler. Slight disturbances like these ripple throughout the line, inducing the waver. The waver itself, plus slight changes in the spacing between cars, may then create an opportunity for a set of cars to break out.
Finally, someone makes a run. The falling out of order is usually the result of a single or a two-car effort to slingshot ahead. A single car might gain a spot if it has just received a bit of an aero push from the car behind, if it takes the air off the spoiler of the car in front, and/or if it makes its move by swinging inward and downhill as the line descends off a banked turn to enter a straight. Of course, the likelihood of success is vastly amplified if a partner goes with it. However, if three cars break out restrictor plate racing together, especially to the inside, all cars behind them are likely to follow, as a band-wagon effect takes hold. Then the draft line segments, and a new one forms alongside it. The longer a line, and the more urgently competitive the racers in it, the more likely it will segment and yield two parallel lines. Once this occurs, some racers may jump from one line to the other when openings appear, depending on their sense as to which line is moving faster or may offer better opportunities in the near future. During a race, a driver is constantly concerned about exactly who is just in front and who is on his tail. Can the adjacent driver be trusted as a drafting partner? How experienced is he at working a line? Where does he stand in the season's total points race? How well is his car performing? Is it better at pushing or pulling other cars in a draft? Looking beyond the immediate concerns about adjacent cars, a genius at drafting strategy, like Earnhardt, will also try to envision where multiple cars may be located a few laps later, especially the cars he may want to partner with. Veterans rarely want a newcomer or "rookie" nearby, much less as a partner, in a Winston Cup race. This year's star newcomer, Tony Stewart, found that he had to earn "confidence" so the veterans would accept him as a drafting partner. In IROC races, the NASCAR invitees prefer to form with each other and to avoid CART and IRL invitees, whose open-wheel experiences rarely involve drafting. Earnhardt, who won three of the four 1999 IROC races, commented after the one at Talladega that he did not want an IRL or CART driver on his tail as he worked his way from last to first place. A driver benefits greatly if he has a trustworthy drafting partner, but prolonged cooperation between two racers - lap after lap - is rare. The propensity most exists only when the two come from the same team. For example, Rusty Wallace and Jeremy Mayfield, both with teams owned in part by Roger Penske, dominated first and second places respectively in the lead draft line for numerous laps of the Daytona 500. Their cars were running so well, and their collaboration was so evident, that nobody else in the lead line could challenge them. Their demise came late in the race after a yellow-flag caution, when they opted to stay in position while other racers made pitstops for new tires. Not long after the restart, as the lead line reemerged, Mayfield's worn tires began to lose grip, obliging him to drift out of the line. This left Wallace exposed to runs by the next racers in the lead line - Gordon and Earnhardt in particular - a few laps later.
But being on the same team is no guarantee of cooperation. Along with Earnhardt in that lead line was Mike Skinner - and both drove for the team owned by Richard Childress. Cooperation to challenge the Wallace-Mayfield duo was restrictor plate racing hindered by the fact that another car always ran between Earnhardt and Skinner - they couldn't "hook up." But they are so independent and competitive toward each other that collaboration may have been unlikely. Instead, with four laps left, in a moment of mad disarray, when Gordon dashed to the inside of Wallace and Skinner drove to the outside, Earnhardt first swung to the outside behind Skinner but then dropped down behind Gordon and helped draft him into first place and himself into second. In short, cooperation among rivals is not natural in Winston Cup racing. Yet, it emerges spontaneously in the initial formation of long draft lines, then calculatingly as drivers compete to get ahead within a line or to create a new one. As Wallace remarked on the eve of the season's second race at Daytona, the Pepsi 400 in July, "Teamwork is everything here. If you can get a good drafting partner, ... you can cover a lot of ground." How is this arranged? Quite simply, the answer is communications. Some deals may be cut before a race starts. Drivers know that drafting partners, however temporary and coincidental, are essential for doing well at Daytona and Talladega. So friendly drivers may discuss beforehand that they should hook up to help each other at times, perhaps especially if they are near each other on the starting grid or at a restart. Most partnering emerges on the fly. How do drivers communicate an intent to partner while racing? For line-of-sight communication, there are customary hand gestures for indicating whether a driver wants someone to follow him, and in which direction he aims to swing his car. But hand gestures are not always easy to see, and a driver does not want to take his hands off the steering wheel for long. So, the key medium is radio. Earnhardt and Jarrett battle NASCAR racecars have radios (IROC cars do not) that enable drivers to talk with their spotters in the stands and crew chiefs in the pits (but not to other drivers). The talk largely concerns how a car is performing, what needs to be adjusted, when to make pit stops, and what is happening on the track that the driver should know about. But in addition, the radios are used to arrange deals about who is ready to partner with whom, maybe for a few laps, but more likely for no more than 10 seconds at 190 MPH to draft around one rival before trust turns to defection, and the erstwhile partners look for new ones. Most efforts to cut deals go through the drivers' spotters, who then act like diplomatic envoys, clustered together high atop the stands. But the crew chiefs and car owners may also get involved. Who knows what quid pro quos may be added to the stakes then. Usually, these communications seek assurances about partnering with an adjacent car. But sometimes they inform a driver who cannot find an adjacent partner to wait for a driver who is working his way up the line, and then to go with him.
These communications travel on open frequencies (lists of which are available on the Internet, and for sale at the track). Spectators with radio scanners (for rent at the track) can eavesdrop during a race. So can radio and television restrictor plate racing broadcasters, and rival race teams. Thus, most drivers, spotters, and crew chiefs are circumspect about what they say. Some also use multiple frequencies, and guard them from disclosure. Yet, chatter often develops on a few frequencies, and may be picked up by the broadcasters. Thus, for example, they reported during part of the DieHard 500 at Talladega in April that Earnhardt's crew was craftily trying to convince crews for other drivers in the lead draft line that the line moved fastest when his car was in front, and therefore to let him stay in front - but they evidently did not care for this argument, for they kept displacing him anyway. Revealing comments about who would or would not draft with whom surface in post-race interviews. First-rate drivers with strong cars, after not doing well at a race at Daytona or Talladega, typically complain that "nobody would draft with me," or "my spotter couldn't find anybody to draft with me." Gordon had even mused, late in his winning streak for the Winston Cup championship in 1998 (his third), that other drivers were avoiding him as drafting partners. That may have been one of his problems this year as well. While bump-and-run remains the classic act of tactical treachery, the dynamics of long draft lines make "getting dumped" an equally classic tactic. One is almost the antithesis of the other. Instead of nudged from behind, a driver is indeed dumped - he swings out of line believing he has a partner to his front or rear, but is betrayed, as the latter defects and opts to close the line or swing in another direction. This can happen wherever a driver is located in a multi-car line. Another ingenious tactic, one that so far only Earnhardt and maybe a couple other drivers appear to grasp, works best if a racer is second in a long line. He moves his car so close to the leader's as to give it an aero push, maybe even a bump-draft, that propels it ahead by several car lengths. Then he waits for the lead car to lose momentum and drift back to the line. As it does so, the driver in second swings around, gaining first place and taking the rest of the line with him, while the former leader falls back to the end of the line. This is not a bump and run; it is more a push and run.
In summary, working a long line is not just a matter of grasping Earnhardt and Jarrett battle the physical dynamics of drafting and applying skillful driving techniques. It is also depends on interpersonal communication, dealing and diplomacy. A driver's reputation as a trustworthy person may affect the outcome as much as his reputation as a driver. These are the basic dynamics of long draft lines, and many of them come together in this Associated Press story about Earnhardt's win at the Diehard 500 at Talladega in April, when he crossed the finish line about two car lengths ahead of Jarrett, the second driver in what had been the lead draft line:
Dale Earnhardt says racing at Alabama's Talladega Superspeedway is like a big game of chess ... . "It's knowing when to move and where to move to," ... . Earnhardt had to make his way back to the lead after a four-tire pit stop dropped him to 16th place. Then, he had to hold off a determined bid by Dale Jarrett over the final four laps on the 2.66-mile, high-banked oval. "Man, it was like who was going to work with who and what was what ... . I was going to settle for second place until the last few laps, but when they got to jumping around, I got out front and stayed with it." ... Jarrett managed to get up to his bumper several times, but never was able to pull alongside. "I was just glad to have the chance just to contend there at the end," Jarrett said. "It seems like every time I finish second here, the guys behind me start racing side-by-side and I don't get any help. That's what happened today."
The tables turned at the season's second race at Daytona, the Pepsi 400 in July. Jarrett won, while Earnhardt came in second, two car lengths behind. With three laps left in the race, Earnhardt was preparing to slingshot, with a boost from the racer in third, Jeff Burton, who was running another car length back. Burton and his crew chief had already decided he should follow wherever Earnhardt went, rather than try to pass him. Jarrett knew the attack was inevitable; and while it looked as though he was running flat out, he was already alternately slowing and accelerating his racecar in tiny increments so that Earnhardt could not open enough space for an unpreventable run. Jarrett's win was assured when a yellow-flag caution, the result of a minor wreck in mid pack, consumed the race's final three laps.
This was a classic situation, and much of the post-race commentary reflected on whether Earnhardt could have pulled it off (again). Still, events a few laps earlier were more illuminating about the dynamics of long draft lines. Jarrett ran first. Wallace, who led an early part of the race, ran second. Meanwhile, Bobby Labonte and Tony Stewart, both with a team owned by Joe Gibbs, had worked their way forward and were right behind Wallace. The two swung out together to Rusty in Draft Mode "express train" around the outside. Labonte got by Wallace to gain second. But before Stewart could pass, Wallace swung to slip between them, and his car made contact with Stewart's front bumper, causing him to "check up" and slow. Earnhardt and Burton, who were behind them all, scooted past Stewart, whose loss of momentum caused him to slide way back in the lead lines. Soon afterwards, Wallace, now in third, aimed to regain his spot from Labonte, and maybe pass Jarrett too. And he believed Earnhardt, now in fourth, would go with him - Wallace said so after the race. So he swung to the inside, but then hung there alone, dumped, as Earnhardt stayed in line and closed it up behind Labonte. Wallace then fell way back to finish eleventh, wondering what had gone wrong. Post-race commentary suspected that Earnhardt defected because, early in the race, when Wallace was running first, he maneuvered wildly to block Earnhardt, in second, from passing him. Perhaps Earnhardt also disapproved of Wallace's crash-risking maneuver to block Stewart right in front of him. Those who block inadvisedly are not cherished as drafting partners, and end up arousing distrust and tit-for-tat treatment. Curiously, this race was never marred by the usual "big wreck" - and Wallace was the one credited for having spoken in the drivers' meeting before the race to caution all not to take risks by fighting desperately for every position.
BACK HOME